This practice-as-research investigates embodied dance improvisatory approaches within motion capture environments through a shaping process I call Sculptural Qualities. Sculptural Qualities, a term developed during this research, are processual and r... Read More about Shaping Dance Improvisatory Processes Intertwined with Actual and Virtual Bodies: Exploring Sculptural Qualities Within Motion Capture Environments.
All Outputs (9)
LSykes Thesis Appendix 11 - Transcripts 2023 (2024)
Data
Appendix 11 Participants transcripts from data collection - is part of Lucie Sykes thesis submission with title: Shaping Dance Improvisatory Processes Intertwined with Actual and Virtual Bodies: Exploring Sculptural Qualities Within Motion Capture En... Read More about LSykes Thesis Appendix 11 - Transcripts 2023.
Shaping Movement Improviser’s Experiences: Document(ing) Embodied and Extended Sculptural Qualities within Motion Capture Environments (2024)
Digital Artefact
Sykes, L. (2024). Shaping Movement Improviser’s Experiences: Document(ing) Embodied and Extended Sculptural Qualities within Motion Capture Environments. [Audio-visual essay]This audio-visual essay is a methodological approach to a document of my current doctoral practice as research investigating the embodied dance improvisatory approaches within motion capture environments. The research explores the emergence of sculpt... Read More about Shaping Movement Improviser’s Experiences: Document(ing) Embodied and Extended Sculptural Qualities within Motion Capture Environments.
Shaping movement improviser’s experiences: document(ing) embodied and extended sculptural qualities within motion capture environments (2024)
Journal Article
This audio-visual essay is a methodological approach to a document of my current doctoral practice as research investigating the embodied dance improvisatory approaches within motion capture environments. The research explores the emergence of sculpt... Read More about Shaping movement improviser’s experiences: document(ing) embodied and extended sculptural qualities within motion capture environments.
Games, Gambling and Generation Z: Disruptive approaches to awareness of gambling harms - A practical guide to implementation (2023)
Report
Game On was a project that aimed to increase awareness and evaluate the impacts of gambling for communities in Salford, specifically for 16-21-year-olds who are identified as being at risk. The normalisation of gambling is leading to an increasing fr... Read More about Games, Gambling and Generation Z: Disruptive approaches to awareness of gambling harms - A practical guide to implementation.
Photo Credits: Adam Lyon, dancer and researcher Lucie Sykes (in the centre), movement participant A (on the right side).
“…Dance is living, kinetic sculpture…” (Korsch cited in Herrera, 2016) and shifts the attention to the actual movement... Read More about The Departure and Arrival of Sculptural Qualities shaping improvising bodies within motion capture environments.
Art as Change Part 1: Interdisciplinary Collaboration Using Dance and Motion Capture Technologies (2021)
Digital Artefact
Lucie Skyes demonstrates her use of motion-capture technology to bridge performance issues during lockdown.
Practice as Research: Session 2 - Dance and Motion Capture Technology (2021)
Digital Artefact
Lucie Skyes discusses her research on using motion capture technology for remote performance.
SPARC 2021 - Against all odds : Salford postgraduate annual research conference book of abstracts (2021)
Book
Welcome to the Book of Abstracts for the 2021 SPARC conference. Our conference is called “Against All Odds” as we celebrate the achievements of our PGRs and their supervisors, who have continued to excel despite the most challenging circumstances. Fo... Read More about SPARC 2021 - Against all odds : Salford postgraduate annual research conference book of abstracts.